試す 金 - 無料
DIGITAL ECLIPSE
Edge UK
|September 2025
The California company with an expert eye for repackaging game history

When it was founded in 1992, Digital Eclipse was nothing like the firm it is today. “It was a Macintosh productivity software company,” explains Mike Mika, who joined in 1997 and now leads the studio. “Its biggest claim to fame was writing a piece of software to allow you to compress a Macintosh hard drive.”
But the firm swiftly changed course to focus on emulation – a niche area of interest in the early 1990s. At that time, home versions of arcade games tended to be idiosyncratic interpretations, but Digital Eclipse was able to put out pixel-perfect ports of Joust, Robotron: 2084 and Defender for Apple's Mac in 1994, setting the company on a trajectory it maintains to this day: breathing life back into vintage games.
In parallel, for a long time the studio maintained a profitable line of licensed games and conversion work on handhelds including Game Boy Color. This is how Mika got involved, initially as a contractor, after he taught himself how to make Game Boy titles as a hobby. “I was moonlighting as a Game Boy developer at night and writing for Next Generation magazine, Edge’s sister magazine, during the day,” he recalls. “That was a very brutal time.” After shipping the Game Boy Color version of NFL Blitz in 1998, he joined Digital Eclipse full-time.
Mika says that the 8bit Game Boy architecture made Digital Eclipse a “haven for people who grew up making games on the Commodore 64 or Spectrum”. That said, it was also something of a relentless production line for licensed titles. “Our luxury timescale back then was six to eight months,” he recalls, although projects typically had shorter deadlines: GBC Klax was rushed out in just eight weeks, with Mika working around the clock.

このストーリーは、Edge UK の September 2025 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、9,500 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge UK からのその他のストーリー

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Listen
Translate
Change font size