Versuchen GOLD - Frei

DIGITAL ECLIPSE

Edge UK

|

September 2025

The California company with an expert eye for repackaging game history

- LEWIS PACKWOOD

DIGITAL ECLIPSE

When it was founded in 1992, Digital Eclipse was nothing like the firm it is today. “It was a Macintosh productivity software company,” explains Mike Mika, who joined in 1997 and now leads the studio. “Its biggest claim to fame was writing a piece of software to allow you to compress a Macintosh hard drive.”

But the firm swiftly changed course to focus on emulation – a niche area of interest in the early 1990s. At that time, home versions of arcade games tended to be idiosyncratic interpretations, but Digital Eclipse was able to put out pixel-perfect ports of Joust, Robotron: 2084 and Defender for Apple's Mac in 1994, setting the company on a trajectory it maintains to this day: breathing life back into vintage games.

In parallel, for a long time the studio maintained a profitable line of licensed games and conversion work on handhelds including Game Boy Color. This is how Mika got involved, initially as a contractor, after he taught himself how to make Game Boy titles as a hobby. “I was moonlighting as a Game Boy developer at night and writing for Next Generation magazine, Edge’s sister magazine, during the day,” he recalls. “That was a very brutal time.” After shipping the Game Boy Color version of NFL Blitz in 1998, he joined Digital Eclipse full-time.

Mika says that the 8bit Game Boy architecture made Digital Eclipse a “haven for people who grew up making games on the Commodore 64 or Spectrum”. That said, it was also something of a relentless production line for licensed titles. “Our luxury timescale back then was six to eight months,” he recalls, although projects typically had shorter deadlines: GBC Klax was rushed out in just eight weeks, with Mika working around the clock.

image

WEITERE GESCHICHTEN VON Edge UK

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Listen

Translate

Share

-
+

Change font size