試す - 無料

Artificial hope

Edge UK

|

July 2025

As the first demos of AI-generated games become playable, what's their purpose – and their cost?

Artificial hope

Two and half years after the arrival of ChatGPT kicked off the so-called AI revolution, the technology has been inserted with varying levels of grace and utility into every digital platform you can think of, from WhatsApp to eBay, with its stylistic tics becoming increasingly well-known even as the models improve. It remains a fixation of the Silicon Valley set, a disaster for environmentalists, and – according to OpenAI CEO Sam Altman – wildly unprofitable. But while the everyday applications of ChatGPT are widely understood, claims of its potential in game development remain rather less substantiated.

In this respect, Microsoft has led the charge of late, beginning with a full-press debut of a family of generative AI models in February. The first World and Human Action Model (WHAM), named Muse, was trained on seven years' worth of footage from Ninja Theory's otherwise very much neglected multiplayer shooter, Bleeding Edge. April saw the release of WHAMM, a much more efficient take on a similar approach, which was trained on a mere week's worth of Quake II footage and playable – sort of – in a browser.

These aren't the only Microsoft-owned games that have been used to train AI models, however. In November 2024, two companies, Descart and Etched, announced Oasis AI, which presented a gen-AI knockoff of Minecraft based on millions of hours' worth of footage of people playing the original game. The technology was not unauthorised by Microsoft or Mojang, but neither of the IP holders have made any official comment or taken action to date.

Questions of authorisation and legality aside, the experience of actually playing Oasis AI's recreation of Minecraft isn't all that different from the

Edge UK からのその他のストーリー

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Listen

Translate

Share

-
+

Change font size