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Darksiders III

Edge

|

August 2017

There’s no truce with this Fury

Darksiders III

Well, it’s been a while. Not, admittedly, as long as the century that War’s soul has spent screaming in the abyss: the punishment handed down to Darksiders’ original protagonist for – as you do – prematurely starting the Apocalypse. But five years is a long time for a series to be similarly stuck in limbo. Darksiders was one of the many victims of the fall of THQ, but the brand’s acquisition by Nordic Games (since renamed THQ Nordic) raised hopes of a revival. No one quite knew what to make of a hastily assembled remaster of the second game two years ago: was this a final death rattle, or a prelude to a proper follow-up? While we sense the announcement of a third game came a little sooner than developer Gunfire Games might have preferred, a warm reception bore out the publisher’s decision to announce it early.

As one of the founders of original developer Vigil Games, Gunfire president David Adams has been with the series from the very beginning. Even he was surprised by the magnitude of the response. “It’s really cool to see that we made a franchise that apparently a lot of people like and were excited to see come back,” he says. Design director John Pearl adds: “I remember when we released

Edge からのその他のストーリー

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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