कोशिश गोल्ड - मुक्त

SUPER METROID AN ENDURING LEGACY

Retro Gamer

|

Issue 259

AS NINTENDO'S SCI-FI CLASSIC TURNS 30 WE REVISIT THE PLANET ZEBES AND SPEAK TO DEVELOPERS OF BOTH METROIDVANIAS AND ACTUAL METROID GAMES TO LEARN WHAT MAKES SAMUS ARAN'S 2D ADVENTURE SO SPECIAL

- DARAAN JONES

SUPER METROID AN ENDURING LEGACY

We’ve always found Metroidvania to be an odd term, largely because adventures like Aztec, The Maze Of Galious and Nodes Of Yesod existed long before both Metroid and Castlevania. It was arguably Metroid that helped crystallise the concept for many gamers though and that concept was largely refined and perfected in 1994. The game in question is Super Metroid, Yoshio Sakamoto’s hugely ambitious sequel, which would not only take full advantage of the Super Nintendo’s extra power, but would serve as an end to the story arc that had first begun with the 1987 Famicom Disk release of Metroid and continued with Metroid II: Return Of Samus on Nintendo’s Game Boy. We’d also argue that it’s probably the Metroid game most gamers think of whenever the term Metroidvania comes up.

While it’s well known that the Metroid series was heavily influenced by Ridley Scott’s Alien it could be argued that Super Metroid is perhaps the most cinematic of Samus’ early adventures. “When I first heard the words, ‘The last Metroid is in captivity, the galaxy is at peace,’ it was a huge surprise,” admits Darren Kerwin, founder of the popular Metroid website Shinesparkers. “Up until this point, I hadn’t heard much voice acting in a SNES game, and those words spoken by Dan Owsen, made the game’s opening highly memorable.”

Darren’s point about Super Metroid’s cinematic feel is an interesting one, because while it does indeed feature that memorable opening, recalling Samus’ earlier exploits by using text and black-and-white stills, the rest of the story is cleverly told in-game. “On release, it was

Retro Gamer से और कहानियाँ

Retro Gamer

Retro Gamer

FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

time to read

1 min

Issue 280

Retro Gamer

ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

10 mins

Issue 280

Retro Gamer

Retro Gamer

THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

time to read

9 mins

Issue 280

Retro Gamer

Retro Gamer

ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

time to read

10 mins

Issue 280

Retro Gamer

It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

Retro Gamer

Retro Gamer

GOAL SMASHED

THE VECTREX MINI CRUSHES ITS KICKSTARTER TARGET

time to read

1 min

Issue 280

Retro Gamer

Sky Jinks

If you've been reading the magazine for any length of time, you'll know me to be something of a score chaser.

time to read

1 mins

Issue 280

Retro Gamer

THE EVOLUTION OF METROID PRIME

A FLAWLESS REIMAGINING OF NINTENDO'S 2D SERIES IN 3D, METROID PRIME WAS MET WITH UNANIMOUS ACCLAIM AND RECEIVED TWO POPULAR SEQUELS. PRIME TRILOGY CREATIVES JASON BEHR, KYNAN PEARSON AND VINCE JOLY EXPLAIN HOW THE SERIES EVOLVED

time to read

14 mins

Issue 280

Retro Gamer

DOMARK

TWO MARKETING EXECUTIVES WITH ZERO EXPERIENCE IN THE GAMES INDUSTRY, DOMARK WENT ON TO BECOME ONE OF THE MOST PROMINENT UK SOFTWARE HOUSES OF THE EIGHTIES AND NINETIES. RETRO GAMER LOOKS BACK AT ITS MOST SIGNIFICANT GAMES WITH COFOUNDER DOMINIC WHEATLEY

time to read

2 mins

Issue 280

Retro Gamer

Retro Gamer

AMIGA CD32 ISSUE 1

THE CD ERA PROMISED MUCH, BUT WHILE DEVELOPERS TOOK A WHILE TO MAKE GOOD USE OF THE FORMAT, COVERDISCS NAILED IT FROM THE START. FILLED WITH A BEWILDERING MIX OF DEMOS, GAMES AND MORE BESIDES, GAMERS HAD NEVER SEEN SO MUCH BOUNTY IN ONE PLACE

time to read

2 mins

Issue 280

Translate

Share

-
+

Change font size