कोशिश गोल्ड - मुक्त

RichCast

Retro Gamer

|

Issue 247

Philip Oliver on the immersive storytelling app evoking memories of age-old adventures

RichCast

RichCast allows anyone to create and share linear interactive stories that are R similar in structure to choose Your Own Adventure games.

Available for multiple platforms and requiring no knowledge of coding, users can play around with an easy-to-learn editor, producing titles that players can interact with verbally or by pressing buttons on the screen. Legendary games developer Philip Oliver tells us how he came to be involved.

How did RichCast come about?

My brother, Andrew, and I sold Radiant Worlds to Rebellion in 2018 and we began giving lectures at universities around the UK about the games industry. We'd talk about the opportunities for new and creative games and apps and ask students to think about something they'd like to see exist. We noted that students learn Unity which is a big undertaking. We wondered if there could be a higher-level solution that was much easier for everyone to use – in the same way Wix and Square-Space let people make websites without learning HTML. We also talked about the problems inherent with cross-platform games development and how the same issues didn’t face people making podcasts or YouTube videos. And we also discussed the pain of installing, updating, offloading or deleting multiple apps. We felt a system like Spotify, Netflix or YouTube for games would work– something allowing creators to develop and instantly update their games that’d give players access to a wide range of interactive titles.When did development begin on this project?

Retro Gamer से और कहानियाँ

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Translate

Share

-
+

Change font size