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Misery guts
Retro Gamer
|Issue 278
We are a silly old bunch, aren't we? Us retro gaming enthusiasts. Getting upset at so many things that don't matter in the slightest. A little of that playground rivalry can be fun, but only if it isn't taken too seriously. If we mean

We are a silly old bunch, aren't we? Us retro gaming enthusiasts. Getting upset at so many things that don't matter in the slightest. A little of that playground rivalry can be fun, but only if it isn't taken too seriously. If we mean it, it stops being enjoyable and becomes rather nasty.
I've had a couple of people online call me out for jumping on the retro bandwagon. Doing podcasts, shows, this column - simply to garner an audience and to make money. And while it is true I am paid £1,500 per RG piece I submit, I'm not exactly coining it in. I don't think anyone on the scene is. And trust me, I ain't doing this for fame! Although saying that, I do get a warm glow when people at said events come up to me and ask if I am Richard Bacon.
यह कहानी Retro Gamer के Issue 278 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
क्या आप पहले से ही ग्राहक हैं? साइन इन करें
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THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
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Issue 278

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THE MAKING OF OPERATION WOLF
FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE
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Issue 278

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Hardware Heaven
Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.
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Issue 278

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OFFICIAL UK PLAYSTATION MAGAZINE #31
THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM
2 mins
Issue 278

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Burnout Dominator
HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK
1 mins
Issue 278
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FEELING THE FORCE
Darran looks back at his longtime affection for Star Wars
3 mins
Issue 278

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The Bat Man of Best Buy
There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.
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Wing Commander
CHRIS ROBERTS DOES STAR WARS
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Issue 278

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VERY SMALL VECTREX
David Oghia tells all about the upcoming mini console
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Issue 278

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THE MAKING OF LUMINES
FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER
9 mins
Issue 278
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