मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

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Killing Floor 3

Edge UK

|

October 2025

The best teammates in Killing Floor 3 know how to get the most from doors. Three games in, this series remains a bit of a gleeful throwback, a wave-based horde affair in which monsters appear sporadically while you move around the warren-like levels. Closing a door as a muddle of enemies approaches allows them to pool in one place. It also means that you can then open the door and be greeted by a tidy arrangement of targets, neatly lined up like Christmas carollers. Any singing, though, will be drowned out by the explosion from a well-placed grenade.

Killing Floor 3

The door trick is a memorable element in a game that often seems to need one. Killing Floor 3's road to release was paved with an underwhelming closed beta and a delay while player concerns were addressed. Those concerns included everything from uninspired monster design and the tethering of characters to classes to a disproportionate weighting towards futuristic weapons in the arsenal and glitches and hitches during play, presumably caused by the shift to Unreal Engine 5.

The design team, meanwhile, wanted to make a gloomier, grittier game this time. They wanted a more grounded experience, which called for a slower pace, albeit shot through with precision bursts of speed and agility in the form of dashes, mantling and knee slides. They've succeeded with this, to a degree, but the grimdark result now finds itself surrounded by zanier and more charismatic competitors in the forms of Helldivers and even FBC: Firebreak. With its gloomy military installations and underground labs, its chicken-skinned zombies and bloated poison-flingers, this venerable horror blaster suddenly finds itself slightly short on character.

Edge UK से और कहानियाँ

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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