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ALL ROADS LEAD TO ROAM

Edge UK

|

September 2025

Are open-world games one genre or many? And where are they headed?

- CHRISTIAN DONLAN

Every work of art begins with a sheet of blank paper, and every sheet of blank paper offers one fundamental choice: portrait or landscape? For the past few generations, videogame developers have often chosen landscape, setting their adventures across sprawling maps that you can navigate as you choose, concentrating on the narrative or scattering to the distant hills just to see what might be hiding there. These are open-world games, and together we've spent millions of hours in places like this. We've collected Agility Orbs, stolen cars from strangers (and then backed over them), climbed towers to synchronise our viewpoints, and faced penalties for leaving the mission area – and really, could you judge us for that?

Open-world games have showcased design at its most luxurious, extravagant and intoxicating. They've given us the freedom so many videogames promise and struggle with. Forget building missions; why not build entire neighbourhoods in games such as Crackdown and let the mission flow where it will? Forget building ski runs; why not opt for Steep’s mountain range, individual slopes waiting to be chained together in new ways?

And yet 2025 sees open worlds themselves in a quandary. On one hand, the genre of choice is losing ground to newer, and perhaps less risky, options such as Soulslikes and Roguelikes. On the other, the biggest game in the history of the form is due to land in 2026, and it promises to deliver an open world created with the kind of lavish attention to detail that no other studio could afford. Many design teams are already scattering in the shadow of GTAVI, which won’t only recreate a huge stretch of Florida but also the modern milieu of social media and unnerving politics that flows through it. How can you compete with that?

This series’ impact is so great that, for many years, open worlds were synonymous with GTA, just as shooters were once known as Doomlikes. And yet

Edge UK से और कहानियाँ

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

January 2026

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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