मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

10,000 से अधिक पत्रिकाओं, समाचार पत्रों और प्रीमियम कहानियों तक असीमित पहुंच प्राप्त करें सिर्फ

$149.99
 
$74.99/वर्ष

कोशिश गोल्ड - मुक्त

The Banner Saga Trilogy

Edge

|

March 2020

On the weight of leadership and shouldering three games’ worth of consequences

- CHRIS SCHILLING

The Banner Saga Trilogy

The world is ending. And this time we’re not experiencing the desolate aftermath. No, this time we’re present while it’s all kicking off. Humanity is on the brink as the Dredge, towering golem-like creatures with thick stone armor, continue their relentless advance. Humans have formed an uneasy truce with the Varl, a race of horned giants mighty in size and strength but not in number. Both come together under the titular banner, a red flag that flies proudly at the head of your caravan as you set out to seek shelter. At first, it feels like a symbol of defiance: one (possibly final) act of rebellion, a futile surge of rage against the dying of the light. But by the third episode, it feels ever more like a blood-streaked memorial to the many clansmen, fighters, and Varl you’ve lost along the way. Most games that put you in charge of a group of people ask you what kind of leader you’d be. During The Banner Saga trilogy, you find yourself asking a very different question in return: who’d be a leader?

Who indeed? The weight of the world is visible in the weathered, lined and haggard faces of these characters, particularly those who’ve most lived up to their creators’ name. The burden weighs visibly heavy on Rook, a reluctant leader whose journey spans all three episodes – in our story, at least. It’s there in his greying hair and beard, already a little ragged during the first game. From the start of the second, he wears a thousand-yard stare, with good reason. At the climax of the first, you’re given the choice between Rook and his daughter Alette to fire a magic arrow to finish off a seemingly invincible Dredge named Bellower. But that choice has fatal consequences for the shooter. (Alette’s youthful looks don’t seem nearly so badly affected by comparison, though her mien is inevitably more careworn after her father dies.)

Edge से और कहानियाँ

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Translate

Share

-
+

Change font size