मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

10,000 से अधिक पत्रिकाओं, समाचार पत्रों और प्रीमियम कहानियों तक असीमित पहुंच प्राप्त करें सिर्फ

$149.99
 
$74.99/वर्ष

कोशिश गोल्ड - मुक्त

TEQUILA WORKS

Edge

|

February 2020

The Madrid studio on ‘creating with gusto’ and refusing to get drunk on success

- CHRIS SCHILLING

TEQUILA WORKS

Celebratory drinks are traditional at the end of any creative project. And at a certain Madrid studio, tequila shots and a distillery are central to its immediate post-launch plans. Yet it’s not what you might think. These are Tequila Works’ terms for, respectively, internal game jams and a small group tasked with conceiving and developing short-form projects that may inspire future games, or influence ongoing ones. This focus on creative experimentation is one of several smart decisions that has seen this boutique dev grow from two founders to more than 80 full-time staff as it marks its tenth anniversary. Still, the studio’s creative figurehead Raúl Rubio is staying humble. “Back in the day, we were young and foolish,” he says. “Now we are just old, not wiser. But when you grow old you look wiser, so that kind of works.”

Rubio left MercurySteam, where he had worked on Castlevania: Lords Of Shadow, to set up the studio in 2009 alongside chairwoman Luz Sancho. The two established a motto: creating with gusto. “We thought there was room for top-quality, small experiences,” he says. “A smaller package, but keeping the high quality that we were used to as professionals. That’s why we gathered together people from not just the game industry, but animation and comics too.”

Tequila Works’ first game, Deadlight, originated from a piece of concept art painted by the studio’s art director César Sampedro Guerra: a landscape in silhouette, with strange figures between the trees. Following a desperate park ranger looking for his wife and daughter, the game involves more flight than fight, as you struggle to escape the undead. Tequila Works drew inspiration from the cinematic platformers of the late ’80s and early ’90s: Another World, Flashback,

Edge से और कहानियाँ

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Translate

Share

-
+

Change font size