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Super Mario Galaxy 2

Edge

|

December 2020

Why EAD Tokyo’s ageless platformer may still be Mario’s finest hour

- Chris Schilling

Super Mario Galaxy 2

No one working at Nintendo, we’re fairly confident, was thinking of Roxette when EAD Tokyo started developing the successor to Super Mario Galaxy. But the much-derided Swedish pop duo’s greatest hits album Don’t Bore Us, Get To The Chorus is an uncanny match for the design ethos of the sequel, a mission statement to which the studio holds fast throughout.

From the very beginning, it’s clear it has places to go: we’re hurried through the narrative setup, the fanfare that greets our landing at Sky Station Galaxy bursting from our speakers much sooner than that initial touchdown in the Good Egg Galaxy. Yes, Mario’s ‘faceship’ is a more underwhelming hub than Rosalina’s comet observatory. But it compensates with the speed at which it whisks us to those vibrant, multi-faceted worlds. If Super Mario Galaxy 2 seems in a rush at times, that’s only because it wants its players to reach the good stuff quicker.

Granted, it can only do that because it’s following in the footsteps of a predecessor that made Mario the first plumber in space. But replay Galaxy today and its first steps, like those of Neil Armstrong, are understandably tentative. The giant leaps come later. Unlike the original, Galaxy 2 trusts us to keep pace with its gravitational twists and tricks, confident that it doesn’t have to slow down to make sure we’re still with it. Instead, it bounds ahead, willing us to catch up – literally so when you complete a galaxy as Luigi and a staff ghost shows you how a level is really done.

Edge से और कहानियाँ

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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