मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

10,000 से अधिक पत्रिकाओं, समाचार पत्रों और प्रीमियम कहानियों तक असीमित पहुंच प्राप्त करें सिर्फ

$149.99
 
$74.99/वर्ष

कोशिश गोल्ड - मुक्त

MOBIUS DIGITAL

Edge

|

July 2022

The Outer Wilds studio heals its pandemic wounds - and hunts for a new galaxy-brain project

- SAMUEL HORTI

MOBIUS DIGITAL

Echoes Of The Eye, the expansion to the planet-hopping adventure Outer Wilds, was praised when it launched in September scenes, developer Mobius Digital was suffering. A repetitive motion injury in early 2020 left co-creative lead Alex Beachum unable to use a mouse and keyboard for much of the pandemic, so he could only work in a pair with a remote colleague. Loan Verneau, Mobius's other lead designer, caught COVID-19 early, and long-term side effects lingered. "Half of the pandemic I spent struggling to stand up and stay conscious," he says.

It wasn't just the team's health that took a hit. Remote working dented the ideals they'd built during the four-plus years developing 2019's Outer Wilds, which started as a scrappy student project and became a triple BAFTA winner. Mobius had prided itself on healthy office hours but for some staff the days began stretching into the evenings, with lines between work and home life disintegrating. Without casual coffee breaks, interpersonal frictions went unresolved, Verneau says, and ideas flowed slower over Discord than in an open-plan office. "It definitely has taken its toll on the team in a lot of ways," he says.

Nobody at Mobius has fallen out of love with Outer Wilds, but with a sequel ruled out, they're eager to move on. "Boy, am I ready to step away," tech artist Logan Ver Hoef says. "There are only so many Christmas parties you can go to where it's like, 'Yep, still working on that same project. Yep, it is year six'." Stepping away initially means a month of extra vacation to help with "patching and healing" the wounds of the pandemic, Verneau says. Then, the team must address what Beachum calls the "vacuum of purpose" that Outer Wilds has left behind.

Edge से और कहानियाँ

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Translate

Share

-
+

Change font size