TBA@E3
Edge
|September 2019
Developer/publisher Nintendo (EPD) Format Switch Release TBA
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The Legend Of Zelda: Breath Of The Wild 2
That surely won’t be its title. But either way, the next mainline Zelda will be a sequel to a game that remains Switch’s finest hour. There were enough clues in the accompanying snippets of what looks awfully like the game’s opening cinematic that the closing 15-word caption (‘The sequel to The Legend Of Zelda: Breath Of The Wild is now in development’) was hardly needed. Nevertheless, in an already packed Direct, it comes as no great shock that this was the moment that provoked the most excitement. Telling, too, that Nintendo deemed it worthy of its final surprise – breaking its habit of waiting to show off games until they’re reasonably close to release. But then Breath Of The Wild was no ordinary game, and this, by the looks of things, is no ordinary follow-up.

It could yet be closer than we think, though we’re not getting our hopes too high. There is a precedent, of course: Majora’s Mask was built upon the same foundation as its predecessor, arriving a mere two years after Ocarina Of Time – although granted, we’re not in the low-poly N64 era anymore. This, too, looks like a follow-up of a darker hue, and we’re not just talking about the caverns beneath Hyrule Castle, where this introduction appears to take place. The poisonous Malice unleashed by Calamity Ganon hasn’t gone away, the sentient sludge claiming an unfortunate rodent. And it’s swirling around a skeletal figure whose head suddenly snaps towards the camera, eyes glowing red. Ganondorf? Perhaps.
यह कहानी Edge के September 2019 संस्करण से ली गई है।
हजारों चुनिंदा प्रीमियम कहानियों और 10,000 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।
क्या आप पहले से ही ग्राहक हैं? साइन इन करें
Edge से और कहानियाँ
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Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
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Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
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Finding hope in seedy alleys and dive bars
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The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
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Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
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What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
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Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
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FAILBETTER GAMES
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DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
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Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
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