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Super Mario Maker 2

Edge

|

September 2019

A rare example of a Nintendo sequel that’s been brought to a console for which it’s not wholly suited

Super Mario Maker 2

Compromise, Super Mario Maker 2 teaches us, can sometimes be a good thing. Fairness is the hallmark of good level design – as obvious as it sounds, it’s important to recognize that players are human and that giving them a chance to recover from their mistakes is a worthwhile concession to make. Likewise, there’s value in sometimes pulling back from your grand vision: creation goes hand-in-hand with curation, and stuffing all your ideas in one level will rarely make it better. Whether this explains Nintendo’s approach here is a trickier question to answer. Because if you’ve played the Wii U original, you’ll be acutely aware that bringing Super Mario Maker to Switch has resulted in a few trade-offs.

Some of these are understandable. The original, after all, was built specifically for Wii U; Super Mario Maker 2 handily illustrates the kind of problems that arise when you have to follow a game that’s been tailored towards an idiosyncratic piece of hardware. This is a rare example of a Nintendo sequel – Super Mario 64 DS is another that comes to mind – that’s been brought to a console for which it’s not wholly suited. On a fundamental level, fingers simply can’t hope to match the fidelity of a stylus: the inevitable compromise in switching from a resistive touchscreen to a capacitive display. Sure, you’ll acclimatize – at least when creating in handheld mode, since the pointer controls on the TV screen are even less ideal – but you can no longer put together a course with the same precision and speed. It might be enough to put a few budding creators off – one of the main benefits of the original was being able to get your ideas down quickly, and anything that slows down that process inevitably feels like a step back.

Edge से और कहानियाँ

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

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