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Master Crafting

Edge

|

June 2018

The evolving art of game resurrection gives new meaning to rekindling the flame

- Nathan Brown

Master Crafting

Yep, this is Dark Souls all right. It’s Dark Souls when we batter the Taurus Demon at the first time of asking, its new furry textures no match for hours of deep-seated muscle memory and the Gold Pine Resin we instinctively know to pick up on the way. It’s Dark Souls when we weave through raining firebombs on the path up to the aqueduct by Firelink, when we bait out the Hollows hiding behind cover as you come into Undead Burg, and when, with Taurus defeated, we remove all our clothing in order to make the sprint along the bridge without being burnt to a crisp.

And, yes, fine. It’s Dark Souls when we cockily take on the Black Knight on the run to the Taurus fight, when we fall off that ledge after getting tangled up in the physics model of a corpse, and on multiple other occasions where, after assuming our thumbs remember Dark Souls as well as our brain does, we respawn at the bonfire, licking our wounds and trying not to think about how stupidly we just lost all those souls. This is Dark Souls, exactly as we remember it.

And that is precisely the point. Yes, there’s a commercial purpose to remastering the classics. They give publishers the chance to re-sell a game that you’ve already bought, while also hopefully hooking in a new audience. With Dark Souls Remastered, Bandai Namco has the opportunity to make some more dough from a series that, if creator Hidetaka Miyazaki is to be believed, is now finished. There’s something in it for original developer FromSoftware, too, since it keeps the studio’s name in the public consciousness while it beavers away in secret on its next project. And there’s a wider, almost ethical purpose to the whole endeavour, ensuring beloved classics aren’t simply casualties in the technological arms race, boxed up in the loft when a new generation of hardware comes along.

Edge से और कहानियाँ

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

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Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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