मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

10,000 से अधिक पत्रिकाओं, समाचार पत्रों और प्रीमियम कहानियों तक असीमित पहुंच प्राप्त करें सिर्फ

$149.99
 
$74.99/वर्ष

कोशिश गोल्ड - मुक्त

17-Bit

Edge

|

December 2018

A tight-knit group of expats living theindie-devdream in Japan

- Nathan Brown

17-Bit

Not many success stories start with a betrayal. Yet that’s precisely how 17-Bit began. Jake Kazdal was the art director at Zombie Studios, the Seattle-based developer on Blacklight: Tango Down. In his spare time, he’d been working on something – something that, eventually, would lay the foundations of a studio he’d been talking for years about setting up with one of his best friends. He’d taken the Zombie gig after leaving his job at EA in Los Angeles so he could be in Seattle, where the pair intended to set up shop. Then, the friend – if you can call him that – took a job at Ubisoft Montreal. “He up and left,” Kazdal tells us. “He just bailed. I was like, ‘Fuck it. I’m doing it myself’.”

Fast forward nine years and Kazdal has, indeed, done it. 17-Bit is now working on its fourth project, and has moved across the globe; while it retains a small, two-person team and an office in Seattle, the bulk of the studio is now based in Kyoto, Japan, in an unassuming twofloor house on a side street near the Imperial palace. The development team, comprised almost entirely of expats, shares an open-plan space on the upper floor; downstairs, one bedroom has been converted into a meeting room, while the others are left nearly empty for visitors to crash out in.

There’s a homely feel to the place, the small, tight-knit team of veterans surrounded by toys and trinkets from Kazdal’s lifelong love of games and enviable career. In the early 2000s he worked for Sega under Tetsuya Mizuguchi, as an artist on Space Channel 5 and Rez. He quit in 2003 and moved to Los Angeles, got an art degree, and joined EA, where he was part of the team that worked with Steven Spielberg on the neverreleased LMNO.

Edge से और कहानियाँ

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Translate

Share

-
+

Change font size