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THE MAKING OF 押忍! 開元! 応援団 OSU! TATAKAE! OUENDAN

Retro Gamer

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Issue 274

OUENDAN WAS ONE OF THE EARLY IMPORT CULT HITS THAT SHOWCASED THE NINTENDO DS' TECH WITH ITS OWN DUAL FUNCTION OF RHYTHM GAMEPLAY AND STORYTELLING WITH HOTBLOODED EMOTIONS. WE SPEAK WITH FORMER TEAM MEMBERS OF INIS ON HOW THEY MADE THIS UNIQUE MANGA- INSPIRED CHEERLEADING GAME

- ALAN WEN

THE MAKING OF 押忍! 開元! 応援団 OSU! TATAKAE! OUENDAN

The Noughties was a sensational time for music-based games. But while some of the bigger headline releases like Guitar Hero and Rock Band were about simulating playing music, some of the most memorable were about synchronising the rhythm gameplay with a story that had charming characters you could easily root for. This had started back with 1996's PaRappa The Rapper on Sony's PlayStation, and other story-driven rhythm games had also originated in Japan. But Ose! Tatakae! Ouendan, as you might guess from its exclamatory title, was uniquely and culturally Japanese.

imageFor those unfamiliar with the concept, ouendan are basically cheerleaders, usually from Japanese high school or university sporting events rallying support for a team. However, they differ from the image we tend to have of acrobatic teenage girls waving pompoms in skimpy outfits. Instead, these are usually male cheer squads making a lot of noise with taiko drums, yelling their support through megaphones with a distinctly hotblooded macho passion. They also look a lot more serious dressed in long black coats. "It was strange and unique to me but I thought it was really interesting," David Ventura tells us, as one of two foreign staff members at iNiS at the time. For people in Japan however, the concept of ouendan is very common.

PLUS D'HISTOIRES DE Retro Gamer

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007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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