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ACHIEVEMENT UNLOCKED

Retro Gamer

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Issue 279

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

- WORDS BY SOPHIE ULANOFF

ACHIEVEMENT UNLOCKED

Achievements are not only a part of modern gaming, they're now so intrinsically connected to the gaming experience that when they're found to be absent, some players are perplexed - even disappointed. Of course, 20 years ago, the Achievements system players know today was just being introduced, with the release of the Xbox 360. Nowadays, they're an expectation, an enhancement to the gaming experience, and have even created a culture known as 'Achievement hunting'.

At the time of their inception, the idea was to bolster the social aspect that Xbox Live had introduced; a way for players to show off their accomplishments in gaming. According to Chris Novak, Xbox's design director at the time, Achievements were meant to create a whole new platform for players to experience gaming.

“People wanted to show off the gaming side of their soul, and Achievements were just one part of making that possible,” Chris says. As the inception of the Xbox Achievements system came with the launch of rich presence, the overall Gamerscore – there was even a spectator mode intended for launch that was scrapped. Everything in the Xbox 360 launch was meant to work together in order to allow players to show off their gaming personality and create something tangible to reward them for the grind.

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WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

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Adam Barnes formulates the perfect gaming education for his kids

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

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Issue 280

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

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Issue 280

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

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Issue 280

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