Passez à l'illimité avec Magzter GOLD

Passez à l'illimité avec Magzter GOLD

Obtenez un accès illimité à plus de 9 000 magazines, journaux et articles Premium pour seulement

$149.99
 
$74.99/Année

Essayer OR - Gratuit

GAUNTLET IV

Retro Gamer

|

Issue 272

A bunch of Japanese students, including a young man named Naoki Horii, fell in love with Atari's coin-op classic Gauntlet... and a few years later, they just start porting Ed Logg's hoary dungeon adventure to the Sega Mega Drive and by doing so, created the definitive adaptation

- Words by Thomas Nickel

GAUNTLET IV

There is a widely held belief that Japanese players and creators are not particularly fond of Western-developed games. Needless to say, this is certainly not true. Atari's Breakout had a profound impact on the Japanese industry, the creators of Dragon Quest and Final Fantasy were really into Wizardry and the 1985 arcade hit Gauntlet left such an impression on a couple of students that they decided to start their own company. That company was M2 - a studio that is known today as one of the finest houses when it comes to brilliant ports of classics to current systems.

image"I was still in junior high school when I first saw Gauntlet," Naoki Horii, CEO of M2 tells us. "It was in Game Boutique Takadanobaba in downtown Tokyo, far from where I lived. I found the gritty heroes soberly progressing through dimly lit dungeon corridors to be insanely cool." Despite, or maybe because of his young age, Horii's mind began turning. "I desperately wanted to play this game by any means available. What could I do to achieve that?" However, at this time, playing games, rather than creating them himself, was on Horii's mind - and the best way to play games in those days was the Sharp X68000 home computer; a powerful and expensive device, that was home to the best arcade conversions of its time. "I was just barely admitted into what could narrowly be called one of the better schools and my parents were concerned about my future," Horii explains. "So I took advantage of that by sweet-talking them into buying me an X68000, saying, 'If you let me have one of these, I shall surely apply myself to the duties of a student."

image

PLUS D'HISTOIRES DE Retro Gamer

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

Listen

Translate

Share

-
+

Change font size