يحاول ذهب - حر

GAUNTLET IV

Issue 272

|

Retro Gamer

A bunch of Japanese students, including a young man named Naoki Horii, fell in love with Atari's coin-op classic Gauntlet... and a few years later, they just start porting Ed Logg's hoary dungeon adventure to the Sega Mega Drive and by doing so, created the definitive adaptation

- Words by Thomas Nickel

GAUNTLET IV

There is a widely held belief that Japanese players and creators are not particularly fond of Western-developed games. Needless to say, this is certainly not true. Atari's Breakout had a profound impact on the Japanese industry, the creators of Dragon Quest and Final Fantasy were really into Wizardry and the 1985 arcade hit Gauntlet left such an impression on a couple of students that they decided to start their own company. That company was M2 - a studio that is known today as one of the finest houses when it comes to brilliant ports of classics to current systems.

image"I was still in junior high school when I first saw Gauntlet," Naoki Horii, CEO of M2 tells us. "It was in Game Boutique Takadanobaba in downtown Tokyo, far from where I lived. I found the gritty heroes soberly progressing through dimly lit dungeon corridors to be insanely cool." Despite, or maybe because of his young age, Horii's mind began turning. "I desperately wanted to play this game by any means available. What could I do to achieve that?" However, at this time, playing games, rather than creating them himself, was on Horii's mind - and the best way to play games in those days was the Sharp X68000 home computer; a powerful and expensive device, that was home to the best arcade conversions of its time. "I was just barely admitted into what could narrowly be called one of the better schools and my parents were concerned about my future," Horii explains. "So I took advantage of that by sweet-talking them into buying me an X68000, saying, 'If you let me have one of these, I shall surely apply myself to the duties of a student."

image

المزيد من القصص من Retro Gamer

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Listen

Translate

Share

-
+

Change font size