CRACKING THE CODE
PC Gamer US Edition|August 2023
The designers of some of the BIGGEST RPGs think more complex tech is making things harder
Wes Fenlon
CRACKING THE CODE

During a PC Gamer designer roundtable, Cyberpunk 2077 quest director Pawel Sasko and other RPG veterans discussed the “staggering” complexity of triple-A games. The PCG article titled ‘The cinematic BioWare-style RPG is dead, it just doesn’t know it yet’ caused “a commotion” at CD Projekt Red, said Sasko: “Everyone, after reading this article, said, ‘We mostly agree, actually, with the thesis. At least when it comes to triple-A, we are just running at a fucking wall, I think, and we’re gonna crash on that wall really soon.’”

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