Intentar ORO - Gratis

NICK ROBERTS

Retro Gamer

|

Issue 274

A true unsung legend of the publishing industry, Nick Roberts started out poking around on Crash before launching, editing and even designing some of the UK's most iconic gaming mags. Given his clear plate-spinning talents, perhaps it's somewhat ironic then that the first videogame he ever played was Wacky Waiters!

- Stuart Hunt

NICK ROBERTS

So Nick, as a writer on Crash, we're guessing you soon switched from Commodore to Sinclair?

My friend Shane got a ZX81 and I was blown away when I saw it in 1981 - Sinclair was cooler than Commodore in my mind. So with the money I had saved up from DJing school discos, I bought myself a ZX Spectrum, a whole bunch of useless peripherals, like the Spectrum Light Pen, and loads of budget games. This must have been around 1984. I loved the Mastertronic range. Chiller, with its Thriller-inspired zombie cover, was a firm favourite of mine. That's when my interest in games took off and I started to really get into reading Crash.

So how did the opportunity to write for Crash come about?

One issue I happened to notice that the playing tips writer, Hannah Smith, was leaving. She had written a goodbye piece in one of the issues. I was 15 by this point and thought I'd apply. I wrote to Roger Kean, who was the editor at the time. He was a wonderful man and became one of my best friends. A few weeks passed and I got a phone call from his secretary who said, “Roger would like to invite you in for a writing test.” I was so excited. I can remember the feeling now. It was like some Wizard Of Oz moment.

I can still smell it today) and being interviewed by Roger as he sat puffing on a cigarette at his desk. Behind him was a Sinclair User logo that someone had swiped from a PCW Show in London and had brought back on the bus. Anyway, I played Stormbringer and, in my review, mentioned that I knew that the author was David Jones, as I had played his earlier Magic Knight games Finders Keepers and Spellbound. I think that impressed Roger, so he offered me the job. Then, every day, after school, I would go into the

MÁS HISTORIAS DE Retro Gamer

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Listen

Translate

Share

-
+

Change font size