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INVISIBILITY IN GAMES

PC Gamer US Edition

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March 2022

Exploring the strange and surprising world of invisibility in videogames.

- Edwin Evans-Thirlwell

INVISIBILITY IN GAMES

In 1985, brothers James and Jim Thomas penned a film script, The Hunter, about an otherworldly creature armed with near-magical powers of camouflage. The script has a counter-intuitive take on the concept of invisibility. Rather than a mere blank spot, the Hunter exists as traces of motion without coherent form, designed to produce “a dizzying, subliminal experience” and “an intensely visual, highly emotional confrontation for the viewer.” During production, special effects teams used ‘inline mattes’ to superimpose concentric images of background foliage onto an actor. This fake translucency turns the landscape itself into an aggressor: When the Hunter or, as we know him today, the Predator finally attacks, it’s “as if the entire wall of the jungle were rushing in”. Paid homage to in every halfway-stealthy game from Crysis to Deathloop, the Predator is the nearest we have to a patron saint of invisibility in games. The weirdness of invisibility in the film—not just a Clancy-esque gizmo, but an assault on the viewer’s consciousness—reflects the startlingly varied forms invisibility takes in different species of game. Invisibility can be the ultimate power fantasy, as anybody who’s ever been brain-jacked by Sombra in

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