It’s already taken him over two years to play through the games of 1992, from Wizardry: Crusaders of the Dark Savant (“has a way of feeding the player overwrought prose”) to Ultima Underworld: The Stygian Abyss (“groundbreaking, innovative, well-produced, addictive, enormously fun to play – and at the same time a bit disappointing in what they did and didn’t do with the story”). And also the games you won’t remember, from Bandor: The Search for the Storm Giant King (“I binged a decent chunk of TV series episodes while playing the game because I needed some other source of entertainment”) to Ultizurk II: The Shadow Master (“extremely basic”).
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SUNDOWNER
Wipe out a cult with one bullet in CHILDREN OF THE SUN
KENWAY AHEAD
Smooth sailing and pearly whites in ASSASSIN'S CREED IV BLACK FLAG
COUNTER INTUITIVE
PICK & POKE your way through this gorgeous tabletop roguelite
DOUBLE TROUBLE
Whatever happened to MULTI-GPU setups?
MICROPHONES
A good microphone can be the difference between a professional sounding triumph, or a crackly, tinny disaster
BORING PLATFORMER
In a good way! The superb drilling of PEPPER GRINDER is sublimely chaotic
MEIER'S BASTARDISATION
MILLENNIA attempts a spirited but messy coup to Civ's throne
LOOSE MORALS
BROKEN ROADS: a cerebral narrative adventure
CROWN WARS: THE BLACK PRINCE
Tactical medieval combat with a gory edge
NO REST FOR THE WICKED
One of the smartest Soulslikes I've played in a long time