Intentar ORO - Gratis
Artifact
PC Gamer US Edition
|January 2019
Valve are making a card game

Once upon a time, Valve made a shooter. Then they made some more shooters. Then they made a shop, a funny puzzle game, some zombie games, and a MOBA. I lay it out like that in order to establish some context for the phrase ‘Valve are making a card game’: They have rarely entered a new field and not left a considerable mark.
Artifact marks Valve’s arrival in a competitive arena—digital card games have become, in the years since Hearthstone, a fixture of the PC landscape. It is also the first substantial expansion to the fantasy universe they established with Dota 2, acting as a narrative prequel to the company’s flagship competitive game. Designed by Magic: The Gathering creator Richard Garfield and developed by a team that includes veteran designer and Magic Pro Tour pioneer Skaff Elias, Artifact is also an attempt to improve upon the formula that forms the basis of the entire CCG genre.
“We’re trying to push the boundaries” Garfield says. “We are really leveraging the way the computer can keep track of a much bigger set of data than you would want to do on paper.”
The result is a game that features CCG mechanics within a broader and dynamic strategic sandbox. Play takes place across three boards—or lanes, in the language of Dota. Players begin the deck-building process by choosing five heroes, each of which has a color—red, blue, black, or green—that represents their role. Heroes have their own characteristics, and each comes with three copies of a signature card that must be included in your deck. You then fill out the remaining cards with creeps, spells, and lane-enhancing improvements based on the colors of the heroes that you’ve selected.
Esta historia es de la edición January 2019 de PC Gamer US Edition.
Suscríbete a Magzter GOLD para acceder a miles de historias premium seleccionadas y a más de 9000 revistas y periódicos.
¿Ya eres suscriptor? Iniciar sesión
MÁS HISTORIAS DE PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size