Intentar ORO - Gratis

YACHT CLUB GAMES

Edge

|

July 2020

With Shovel Knight finally finished, its maker turns its hand to publishing, and more

- Alex Wiltshire

YACHT CLUB GAMES

Shovel Knight wasn’t meant to take seven years to complete. But then again, Yacht Club Games has never worked to much of a plan. This Los Angeles-based indie developer has instead bobbed along in the rushing flow of its first game’s success, taking opportunities where it’s found them, seeing its characters featured as Amiibos and in Smash Bros, and becoming a publisher and a franchise holder. “I feel we’re like the people trading a paper clip right up to a car and then the house,” says co-founder Sean Valasco.

After all, Yacht Club built all this on a game that evokes the simplicity of the golden age of NES platformers. Shovel Knight was meant to be finished in September 2013, six months after the end of its Kickstarter campaign. But even before it was actually playable, and before most of the game had even been conceived and designed, Shovel Knight had taken on a life of its own.

Yacht Club Games emerged from WayForward, the Los Angeles-based developer famous for the Shantae series and other snappy 2D action games. There, Valasco, programmer and designer David D’Angelo and three other developers had become friends as they worked on licensed titles like BloodRayne: Betrayal and Double Dragon Neon. But as a work-for-hire and publisher-beholden company, WayForward had a tendency to break up its development teams, shifting members between projects as they waxed and waned, and as it signed new deals with partners. “We wanted to stay together,” says D’Angelo. “We realised that we clicked and if we could make something else, it’d be way better.”

MÁS HISTORIAS DE Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size