The version of Remedy Entertainment that exists today is – as you’d expect – totally unrecognisable from the studio that was founded 25 years ago. Today, its Espoo office houses hundreds of employees, juggling four projects and partnerships with Microsoft and Epic. Back in 1995, it was half a dozen Finnish kids who’d come together in the demoscene, working out of a parent’s basement and gradually taking over the entire house. For everything that has changed over the years, though, it’s easy to see the line that connects Remedy’s earliest games to the ones it’s working on today.
But, we ask CTO and co-founder Markus Mäki, is that how it feels when you’re looking back over the last quarter-century of your own life? “There’s definitely not a straight line,” he says. “I don’t think there can be, in a business that changes this quickly – and we were all so young when we started the company.” Mäki was there at the beginning, as part of Future Crew. Its demos combined boundary-pushing graphics with techno music created using the team’s own tools. The technology is ancient, hacked together on early PCs, but the audio-visual experiences it created, such as Second Reality, remain striking today.
Esta historia es de la edición November 2020 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 8500 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición November 2020 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 8500 revistas y periódicos.
Ya eres suscriptor? Conectar
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas