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The E3 that wasn't

Edge UK

|

September 2022

With the ESA skipping 2022, where does it leave the most important month in games?

The E3 that wasn't

As we attempt to pin down the character of a weeklong period of game announcements and demos, there’s a tendency for the collective memory to settle on a single line. “You’re breathtaking”, or “My body is ready”, or “This is how you share your games on PS4”. It’s perhaps appropriate that the equivalent words in 2022 weren’t uttered on any conference stage but rather on a Twitter audio livestream, before the sprawl of events and showcases had even begun: “Manage your expectations”.

A stark warning, especially from Geoff Keighley, a man whose name has become synonymous with hype. And when Keighley’s Summer Game Fest kickoff show airs a week later, it’s clear just how much he meant it. There’s the unmistakable impression of a show struggling to fill the two-hour slot to which it has already committed – something which is, admittedly, a bit of a relief for those of us in the air during its broadcast, as we discover that its entire contents can be scrubbed through in roughly the time it takes to pass LAX customs. Watched in this fashion, the show becomes one long blur of grey steel corridors, body-horror aliens and sluggish on-stage interviews, all leading, surely, towards the inevitable ‘one more thing’ bombshell.

Of course, it never comes. Instead, we’re treated to the (already leaked) announcement of a

MÁS HISTORIAS DE Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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2 mins

January 2026

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Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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6 mins

January 2026

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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4 mins

January 2026

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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2 mins

January 2026

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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4 mins

January 2026

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