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In Deep Trouble

3D World UK

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December 2018

Trevor Hogg deep dives into the visual effects of The Meg with insights from Adrian de Wet, Scanline, DNEG and Sony Pictures Imageworks

In Deep Trouble

By digitally recreating a 75-foot long prehistoric Megalodon, filmmaker Jon Turteltaub (National Treasure) has sought to craft a shark-versus-man thriller that can stand apart from the genre-defining Jaws released in 1975. The Meg stars Jason Statham as rescue diver Jonas Taylor as well as cast members Li Bingbing, Rainn Wilson, Ruby Rose, Winston Chao, Cliff Curtis and Jessica McNamee; they have to work together in order to save the world from a massive predator that has been inadvertently unleashed from the oceanic depths of a deep ocean trench.

“Jon is always driven to make something that’s entertaining, compelling and has a broad appeal,” states The Meg visual effects supervisor Adrian de Wet who previously collaborated with Turteltaub on The Sorcerer’s Apprentice (2010). “He likes to shoot from the hip.” The movie was split into three sections. DNEG looked after the ocean trench and Mana One Oceanic Research Station. The opening sequence, underwater shark cage chase, the water surface attacks of the Meg, the night sequence with the death of Jack Morris (Rainn Wilson), and the Meg attack on Sanya Bay were the responsibility of Scanline. The climatic showdown at Sanya Bay that involves the glider chase was overseen by Sony Pictures Imageworks. Further additional support for the 2,000 visual effects shots came from Image Engine, Soho VFX, Umedia, Instinctual VFX, HALON Entertainment and Unit Eleven Digital Production Services.

MEGALODON RESURRECTED

Since sharks have skeletal structures made out of cartilage, the only remaining fossils of the Megalodon are its teeth. “When reading the

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