Can videogames follow in the footsteps of history’s greatest science-fiction artists?
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According to Dr Jeff Norris, a team lead at NASA’s Jet Propulsion Laboratory, one of the most important of these speculative artists was an American painter named Chesley Bonestell. Throughout his career, he created images that inspired the American space program, and even collaborated with the legendary aerospace engineer Wernher von Braun.
Norris sees that same potential to inspire public thought about space travel in the medium of videogames. In February, he gave a talk at the DICE Summit in Las Vegas challenging game devs to pursue this objective, and enlisted the help of Vancouver-based developer Blackbird Interactive to create a proof of concept to accompany his talk.
Esta historia es de la edición August 2017 de Edge.
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Esta historia es de la edición August 2017 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 8500 revistas y periódicos.
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Bulwark: Falconeer Chronicles
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Children Of The Sun
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Post Script
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Post Script
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The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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This abstract indie Soulslike has some bright ideas