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Get Even

Edge

|

April 2017

The Farm 51’s thriller gets more mysterious with every step taken into its world.

Get Even

As has already been well established, Get Even isn’t a first person shooter or puzzle adventure, and it certainly isn’t a survival-horror game. But it is built on the foundation of its creative director’s deepest fear. “The very basis of the game is what I’m scared of most,” Wojciech Pazdur explains. “I’m a father, I’m 30-something, so I’m not afraid of zombies or aliens. I’m afraid that someone could do something bad to my kids and I wouldn’t be able to help them.”

That sense of helplessness, and parental lament, is reflected in protagonist Cole Black’s obsession with the girl he may or may not have rescued from the hostage situation he has patchy memories of prior to incarceration at the rundown asylum he now finds himself in. And while there’s no evidence that the girl was related to Black, she was somebody’s daughter, and as the target of his extraction mission she was also his responsibility.

“The main intention is to make you feel something,” producer Lionel Lovisa explains. “We’re going to toy with people’s feelings, not genres. And so we wanted a local story that you could believe was your own. And we build our mechanics around what we want people to feel at each point in the story.”

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