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Arms

Edge

|

March 2017

The most surprising fighting game of the year launches this spring

Arms

Ten years since Wii’s arrival, Nintendo has proved that motion controls and depth needn’t be mutually exclusive. It turns out the answer was staring – OK, smacking – us in the face all along: the fighting game is where austerity means strategy, where a sparse selection of inputs is able, in the right hands, to give rise to spectacular, deeply tactical action. So it is with Arms, Nintendo’s first new IP since Splatoon, and a game that puts a similarly silly, and effective, spin on established genre conventions.

The game is played with a Joy-Con in each hand, and puts two characters in a succession of enclosed 3D arenas. As is tradition, each fighter has a health bar, and a super meter that fills as they deal and take damage. You move by tilting the controllers; the left shoulder button performs a quick dash, and the right one a jump. Push a hand forwards and your character throws a punch with the appropriate arm; push both hands at the same time and you’ll attempt a grab; bring both hands together, as if offering up two fist bumps, and you’ll block incoming attacks. When your meter’s full, a tap of either trigger launches your super, which gives you a few seconds to unleash a frantic flurry of punches.

MÁS HISTORIAS DE Edge

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Fittingly, each stage in Once Upon A Katamari takes place in the past.

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Wreckreation

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