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PC Gamer US Edition

PC Gamer US Edition

Control - Master The Supernatural In Remedy's Uncanny Shooter

Remedy gets weird again in Control, a mind-bending supernatural shooter where anything is possible.

8 min  |

December 2018
PC Gamer US Edition

PC Gamer US Edition

The Post Apocalyptic FPS Gets Bigger, Wilder And More Open

Metro exodus flees the underground and finds a violent wasteland.

8 min  |

November 2018
PC Gamer US Edition

PC Gamer US Edition

Making Games Inclusive For Gamers With Disabilities

Peripherals that make games inclusive for gamers with disabilities.

4 min  |

October 2018
PC Gamer US Edition

PC Gamer US Edition

Thief May Not Be A Great Thief Game, But It's A Decent Burglary Sim

Indulge in housebreaking with Eidos’s flawed yet intriguing reboot.

6 min  |

October 2018
PC Gamer US Edition

PC Gamer US Edition

The Future Of Immersive Sims

As the mainstream industry moves onto pastures new, what does the future hold for the shadowy genre known as the immersive simulation?

10+ min  |

September 2018
Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

7 min  |

December 2025
Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

3 min  |

December 2025
Edge UK

Edge UK

THE EXPANSE: OSIRIS REBORN

A book adaptation offering plenty of space for agency

3 min  |

December 2025
Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

5 min  |

December 2025
Edge UK

Edge UK

REPLACED

Making dystopia look good

3 min  |

December 2025
Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

2 min  |

December 2025
Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

10+ min  |

December 2025
Edge UK

Edge UK

TIME TO KILL

Seven years ago a team of Battlefield veterans left EA io create their dream project. Now Embark's ARC Raiders is ready to touch down – and go head to head with Battlefield 6

10+ min  |

December 2025
Edge UK

Edge UK

Sure shot

Al tech and revered IP combine to revive the arcade lightgun

3 min  |

December 2025
Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

6 min  |

December 2025
Edge UK

Edge UK

A shot across the bows

Reach and Thief VR aim to set the stage for the next generation of VR games

6 min  |

December 2025
Edge UK

Edge UK

THE LAST CARETAKER

An ocean of possibilities from the creators of Trials

3 min  |

December 2025
Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

3 min  |

December 2025
Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

8 min  |

December 2025
Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

1 min  |

December 2025
Edge UK

Edge UK

Undertale

Violence, pacifism and consequences: a decade later, how does Toby Fox's smash RPG hold up?

6 min  |

December 2025
Retro Gamer

Retro Gamer

25 YEARS OF EPIC BATTLES TOTAL WAR

THE FIRST TOTAL WAR GAME WAS THE BREAKOUT HIT THAT CREATIVE ASSEMBLY NEEDED TO FREE ITSELF FROM ITS WORK-FOR-HIRE SITUATIONSHIP WITH ELECTRONIC ARTS. SINCE THEN THE SERIES HAS GONE FROM STRENGTH TO STRENGTH, COVERING EVERYTHING FROM THE ROMAN EMPIRE AND THE NAPOLEONIC WARS TO SKAVEN AND UNDEAD LORDS

1 min  |

Issue 277
Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

6 min  |

Issue 277
Retro Gamer

Retro Gamer

Green Yamo and me

grew up with the usual suburban trappings of the Eighties: rusty dirt bikes, questionably engineered tree forts and summer adventures that ended in the ER so often everyone knew our names. And then we had him.

3 min  |

Issue 277
Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

3 min  |

Issue 277
Retro Gamer

Retro Gamer

THE HISTORY OF HERETIC

AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT - OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE

10 min  |

Issue 277
Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

10 min  |

Issue 277
Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

10+ min  |

Issue 277
Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

3 min  |

Issue 277
Retro Gamer

Retro Gamer

DREAMCAST DESIRES

Megan Potter's KallistiOS first emerged around 2001 and is widely used by Dreamcast developers, supporting C and C++. \"It's an entire homebrew SDK - complete with toolchains, examples, documentation, tools, and more,\" Falco Girgis tells us. \"It is incredibly approachable and easy to work with, with its standard library support and functioning as a complete mini operating system and kernel.\"

2 min  |

Issue 277