Try GOLD - Free
Isabelle Frances McGuire
September 2023
|ArtReview
Through kitbashing and the hacking of readymades, an artist explores what digital visual culture might look like in material form

Chicago-based artist Isabelle Frances McGuire reworks readymade objects to examine the ways in which the body itself is worked on, influenced and displaced by technology. Yes, as that implies, the real-life body is no longer the primary reference for recognising and modelling human form; instead, the contemporary experience of the body – the way it looks, moves and behaves – is mediated, in the developed world, by screen culture. Appropriating both recognisable and esoteric content – from religious icons and minor videogame characters to prehistoric monuments and high-tech weapons – McGuire’s sculptures are supplemented by motors, sensors and electronics as a physical stand-in for digitally circulated forms. Models of ships and bombs that have been 3D-printed dangle limply from the restrictive knots of lightbulb cords; recycled animatronics convulse repetitively like malfunctioning machines; and dolls and mannequins stand paralysed, overburdened by the heft of their cultural references. Deftly consolidating an ever-widening stream of open-source and secondhand content, McGuire’s work realises a profound sense of consternation as bodily agency for many is displaced through increasingly dispersed and advanced technological means.
The works assembled for McGuire’s recent solo exhibition
This story is from the September 2023 edition of ArtReview.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 9,500+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM ArtReview

ArtReview
"One day this boy..."
How David Wojnarowicz gave me life
6 mins
September 2023

ArtReview
Art Encounters Biennial My Rhino is Not a Myth: art science fictions
Various venues, Timişoara 19 May-16 July
3 mins
September 2023

ArtReview
Southern Discomfort
A series of upcoming biennials promise to explore the art of the 'Global South'. But what does that mean? And is the term of any practical use?
7 mins
September 2023

ArtReview
Casey Reas
Crypto has crashed and burned, but NFT visual culture is the better for it, and here's why, says the pioneering artist and programmer
10 mins
September 2023

ArtReview
Isabelle Frances McGuire
Through kitbashing and the hacking of readymades, an artist explores what digital visual culture might look like in material form
6 mins
September 2023

ArtReview
No pain, no gain?
What's primary about Matthew Barney's SECONDARY
8 mins
September 2023

ArtReview
Fine Young Cannibals
A spate of recent glitzy films have asked us to eat the rich. But what, asks Amber Husain, are we really swallowing?
3 mins
September 2023

ArtReview
Mutant Media
Animation and gaming design studios aren’t just for entertainment, claims Jamie Sutcliffe, they’re a geneticist’s lab for producing our spliced bio- cybernetic future
4 mins
September 2023

ArtReview
Midcareerism
What's an artist to do when no longer dewy and not yet long in the tooth? Martin Herbert surveys the options, none of them pretty
3 mins
September 2023

ArtReview
Diego Marcon
\"In general when I work, it's not like I'm looking for something and I find moles, it's more like moles find me, they pop up. I don't know why, I just try to remain open to these kinds of visit\"
11 mins
September 2023
Translate
Change font size