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SPLATTERHOUSE

Retro Gamer

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Issue 274

IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE - AND IF YOU'RE FEELING FAINT, JUST KEEP REPEATING, "IT'S ONLY A VIDEOGAME... ONLY A VIDEOGAME...."

- MARTYN CARROLL

SPLATTERHOUSE

1988 was a great year for horror cinema. The franchises dominated, with the releases of Hellraiser 2, Halloween 4, A Nightmare On Elm Street 4 and Friday The 13th Part 7. And if you were of the opinion that all those numbers didn't add up to much, there were some great original releases too, including Child's Play, Pumpkinhead, Night Of The Demons and Killer Klowns From Outer Space.

The Eighties horror resurgence was on the roll and this naturally influenced the games that popped up in the arcades. Chief amongst these was Splatterhouse, Namco's love letter to the decade's grisly successes.

imageThe team behind the game professed a deep love for the genre when interviewed in the Jan/Feb 1989 issue of Namco Community Magazine NG. Notably, the game's chief planner, Kazumi Mizuno, mentioned two specific scenes that inspired him: in Dario Argento's Phenomena (1985), where the heroine falls into a pool brimming with bodies and maggots, and the shock ending of Brian De Palma's Carrie (1976), where young Miss White literally reaches out from beyond the grave. Mizuno also referenced the Friday The 13th series, and specifically the sixth part from 1986, where Jason Voorhees came back to life (again), only this time as a hulking super zombie capable of snapping people's spines like twigs. This unstoppable version of Jason was the inspiration for Rick Taylor, the game's hero in a hockey mask who has to rescue his girlfriend Jennifer from the cursed West Mansion. The setup borrows heavily from The Evil Dead (1981), and the scene where Ash confronts his girlfriend Linda (who's the girl-next-door one moment, a laughing demon the next), is brilliantly replicated in one of the game's boss battles.

WEITERE GESCHICHTEN VON Retro Gamer

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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