Facebook Pixel Inside the game industry lay-offs | ImagineFX – entertainment – Lesen Sie diese Geschichte auf Magzter.com
Mit Magzter GOLD unbegrenztes Potenzial nutzen

Mit Magzter GOLD unbegrenztes Potenzial nutzen

Erhalten Sie unbegrenzten Zugriff auf über 9.000 Zeitschriften, Zeitungen und Premium-Artikel für nur

$149.99
 
$74.99/Jahr

Versuchen GOLD - Frei

Inside the game industry lay-offs

ImagineFX

|

January 2026

Testing times Tanya Combrinck finds out how five artists working in the video games industry are coping with the current turmoil

Inside the game industry lay-offs

Over the past three years, creatives working in video games have been relentlessly battered by wave after wave of industry layoffs, with tens of thousands of people losing their jobs. There are multiple reasons behind it: overhiring when demand for entertainment spiked during covid, a preference for investing in AI, and the global economic slowdown are just a few. It's a complex picture, but one thing's clear: it's tough to be an artist working in games right now.

Sandra Duchiewicz, a character and creature concept art specialist, is working as a freelancer. She describes the situation as “bleak”: there are fewer projects to work on, budgets and therefore pay are lower, and there's a much larger pool of other artists competing for the same work. “It's still doable, but only the most stubborn people stay in the industry,” she says.

Sandra tells us that all artists she knows are affected. Even those who aren't hit directly by job losses still suffer, as repeated rounds of redundancies take their toll on morale.

imageDuring her time working in games studios, Sandra has seen artists burn out because layoffs reduce headcount but not workload. The same amount of work still has to be done, just by fewer people. Yet even in a state of burnout, some people cling to their studio jobs because they don't believe they'll find another one.

UNPLEASANT ATMOSPHERE

As multiple rounds of layoffs create a sense of scarcity, tensions start to rise between staff. Sometimes a hostile atmosphere develops if newer employees are retained and longstanding staff are let go – something that Sandra has experienced at two different studios. She says: “I've seen lighthearted people turn serious and toxic. I can't blame them, though.”

INDUSTRY INSIGHT EMBRACING CHANGE

WEITERE GESCHICHTEN VON ImagineFX

ImagineFX

ImagineFX

ZBrush, Blender & Procreate COLOUR YOUR 3D ARTWORK

Entei Ryu reveals how she sculpts and paints Triceratops and T-Rex, two characters from her BONEGIRL series

time to read

1 min

March 2026

ImagineFX

ImagineFX

Canon imagePROGRAF PRO-310

Artists and photographers who create gallery-quality prints of their work will want to make room in their studio for Canon's latest printer

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Acer Swift Edge 14 Al

This beautiful laptop delivers on design, but what about the amount of computing power on offer?

time to read

1 mins

March 2026

ImagineFX

ImagineFX

CONCEPT A MOODY CYBERPUNK SCENE

Oleg Topor uses a variety of creative techniques to portray a meeting of criminals in the depths of a futuristic city

time to read

3 mins

March 2026

ImagineFX

ImagineFX

LET THE STORY LEAD THE DESIGN

Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid

time to read

1 mins

March 2026

ImagineFX

ImagineFX

LORCAN THE LITERATE

Arne Billen believes that conceptual contrast can lead to a successful design. He demonstrates this with Lorcan, a character from his D&D campaign who combines literacy with a fighting spirit

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Secretlab Magnus Evo

REAL STEEL Does this pro sit-to-standing desk rise to the occasion?

time to read

1 min

March 2026

ImagineFX

ImagineFX

MAKE USE OF FILTERS

Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide

time to read

1 mins

March 2026

ImagineFX

ImagineFX

ENHANCE ANY 3D MODEL BY APPLYING TEXTURES

Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Karim Yasser Ahmed

Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”

time to read

1 min

March 2026

Listen

Translate

Share

-
+

Change font size