Mit Magzter GOLD unbegrenztes Potenzial nutzen

Mit Magzter GOLD unbegrenztes Potenzial nutzen

Erhalten Sie unbegrenzten Zugriff auf über 9.000 Zeitschriften, Zeitungen und Premium-Artikel für nur

$149.99
 
$74.99/Jahr
The Perfect Holiday Gift Gift Now

Tor Frick: Design Without Limits

ImagineFX

|

November 2019

Modo’s Flexible Modelling Tools And Amd’s Powerful Hardware Help The Leading Games Artist Meet The Punishing Production Schedule At His Start-up Studio, Neon Giant

Tor Frick: Design Without Limits

Throughout more than a decade of AAA game development, Modo has been a constant in Tor Frick’s life. Regarded as one of the leading artists in the industry, Frick has used Foundry’s creative 3D modelling software since the very start of his career.

Today, Modo forms the heart of the art pipeline at Neon Giant, the studio that Frick co-founded in 2018, where the improved modelling tools and Radeon™ ProRender GPU render engine in the new Modo 13 Series – backed up by AMD’s powerful Radeon™ Pro Duo graphics cards and massively multi-core Ryzen™ Threadripper CPUs – help him meet the often brutal development schedule for the company’s debut game: an as-yetunannounced cyberpunk title.

MODELLED IN MODO

“We’re doing pretty much all our modelling in Modo, from weapons and characters to [entire] environments,” says Frick. “Modo is well suited to game art because it’s so easy to swap between different types of modelling, like subdivision surfaces and low-poly work. It’s all seamless.”

Frick, who describes his long-term goal as “to blur the line between concept art and production art” also uses Modo in his wider role as Neon Giant’s art director, using the software’s procedural modelling tools and non-destructive Boolean system to quickly explore designs for new assets.

WEITERE GESCHICHTEN VON ImagineFX

ImagineFX

ImagineFX

HP Omnibook X Flip 16

DOUBLING UP HP's latest Omnibook 2-in-1 is a decent-enough productivity laptop, but it truly shines when it's transformed into tablet mode

time to read

2 mins

February 2026

ImagineFX

ImagineFX

Phaya Akat - The Sanctuary

“Phaya Akat’s Sanctuary Village began from a simple idea inspired by Thailand’s tradition of boiling eggs in natural hot springs.

time to read

1 min

February 2026

ImagineFX

ImagineFX

HOW SURFACE NORMALS IMPROVE YOUR 3D ART

Ant Ward explains how to quickly change the way a polygon model looks by adjusting its normals

time to read

1 mins

February 2026

ImagineFX

ImagineFX

Painting in Procreate: Reimagine Your Surroundings

VISIONARY WORK Across 20 lessons, Mikko Eerola reveals how he brings his ideas to life on the iPad using Procreate

time to read

1 mins

February 2026

ImagineFX

ImagineFX

Technique focus: WORK SMARTER WITH COLOURS

Álvaro Jiménez reveals the workflow process he follows to summon an armoured demon

time to read

1 mins

February 2026

ImagineFX

ImagineFX

FIVE MINUTES WITH PAT IMRIE

Big-screen blockbusters and a certain 3D art magazine helped set this creative on his career path

time to read

3 mins

February 2026

ImagineFX

ImagineFX

RIFF ON YOUR PASSIONS

Max Froer draws on a range of influences when rendering a beast that's part machine

time to read

1 min

February 2026

ImagineFX

ImagineFX

Anker SOLIX C1000

BOX OF DELIGHTS The chonkiest power bank around is powerful, portable (after a fashion) and boy is it well built

time to read

2 mins

February 2026

ImagineFX

ImagineFX

PAINTING A SCENE OF GREEK DRAMA

Alexander Leskinen creates a stormy environment featuring harpies, the winged messengers of Zeus.

time to read

3 mins

February 2026

ImagineFX

ImagineFX

HOW DO I COLOUR A 3D OBJECT?

The process of colouring a 3D image has a lot of layers, so let's start at the surface. Mike Griggs weighs up the material requirements

time to read

2 mins

February 2026

Translate

Share

-
+

Change font size

Holiday offer front
Holiday offer back