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PUSH BOUNDARIES
May 2026
|ImagineFX
Game artist Xingkong believes that pushing your art further at every stage achieves the best result
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“My creative process usually begins with an image that flashes in my mind, often inspired by a scene from a movie or a game that I find particularly striking. To bring this piece to life, I first used Unreal Engine 5 to build the scene. I arranged the bamboo forest to form a pathway and placed a procession of riders at specific directions and intervals. I then experimented with composition and lighting within UE5, adjusting until I found the most compelling setup. Once the foundation was set, I moved the scene into Photoshop for refinement. There, I boldly modify lighting and other details to enhance the overall atmosphere. My approach is to keep pushing creative boundaries at every stage. If the im
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