At a certain point, a name like DICE becomes ironic. The Swedish studio behind Battlefield and Battlefront isn’t famed for taking great gambles in the field of interactive entertainment. Instead, it’s known for facilitating one thing: large-scale multiplayer shootouts. Nestled deep in EA’s corporate bosom, it’s in no position to be agile or surprise anybody. Shareholders don’t especially like surprises.
The last time DICE took a real risk was over a decade ago, with Mirror’s Edge. At the time, it was looking to expand its portfolio beyond Battlefield. “It’s important that you play to the strengths of the studio,” then-creative director Ben Cousins told GamesIndustry.biz in 2007. “I don’t think we’d do a dancing game, for example. So we’d be looking for something fresh and interesting, something that’s commercially viable, something that, if there’s a gap in EA’s portfolio, would slide in there – but something that fits the experience of the studio.”
DICE found its answer by tapping into the international craze for parkour. It wasn’t alone – in the following months, both Bond and Assassin’s Creed would do the same. But only DICE recognised the importance of the POV perspective to freerunning footage; the one-to-one connection that provides the vicarious thrill of tumbling between rooftops. The studio had already long specialised in immersive first-person movement, and Mirror’s Edge advanced the craft with flailing arms and sliding legs – on-screen elements that oriented and grounded the player in its platforming levels.
هذه القصة مأخوذة من طبعة March 2022 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة March 2022 من PC Gamer.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
VIVE LA RESISTANCE!
Be the deadly dagger in Nazi-occupied France in CLASSIFIED: FRANCE '44
CUTTER STAID
OUTCAST A NEW BEGINNING rekindles the original game's epic scope
OLD WORLD BLUES
The beautiful HORIZON: FORBIDDEN WEST COMPLETE EDITION struggles to move on
OFF PUTTING
Lee Carvallo's PUTTING CHALLENGE 2: another great Simpsons fan game
ALMA MATER
Horror is a family affair in FEAR
ELDEN RING REBORN
A Scholar of the First Sin-style total conversion mod for Elden Ring.
EIYUDEN CHRONICLE: HUNDRED HEROES
Spiritual successor to Suikoden promises an grand adventure
JEDI REMASTER
DARK FORCES REMASTER is the classic Star Wars FPS upgrade you've been looking for
PAWN COCKTAIL
DRAGON'S DOGMA 2 is an exceptional and sometimes infuriating RPG
CELEBRATING 10 YEARS OF THE ELDER SCROLLS ONLINE
Few online RPGs have transformed as much in the past decade as The Elder Scrolls Online. First debuting in April of 2014 as a confused, awkward thing, loved by few. Today, it proudly stands alongside its singleplayer peers. Here's how TESO escaped Oblivion's grasp and reconnected with Elder Scrolls fans.