CATEGORIES
فئات
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
VOID SOLS
This abstract indie Soulslike has some bright ideas
Here be Dragons
What does Poland's key game dev conference have in store?
Absolute state of the union
What this year's GDC says about the present and future of video game development
DAMBUSTER STUDIOS
How the former Free Radical found the fun amid corporate crises
SILENCE IS GORDON
Why does the mute protagonist still loom large over the landscape of firstperson-viewed games?
FOREVER SKIES
Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.
Final inning
The life and death of Blaseball, one of gaming's strangest experiments
Video gaze
Why has an assistive technology firm released a compilation of minigames?
Deal of the decade
Microsoft's Activision plan satisfies US courts and (most) third parties thanks to a series of ten-year concessions
TRIBAND GAMES
How the studio behind What The Golf? carved out a niche by defying expectations
ROGUE LEADER
As Ubisoft makes its big Star Wars debut, Massive makes the bold decision to go small
Alternate Reality
Notes from videogaming’s borders
DISPATCHES SEPTEMBER
Dialogue Send your views, using 'Dialogue' as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Vision quest
Apple finally reveals its XR hardware as Meta scrambles to hail the arrival of a revised Quest
TIMES & GALAXY
Robot journalists? A dystopian vision indeed
SALTSEA CHRONICLES
All aboard for an ensemble adventure
COCOON
A beautiful puzzle adventure emerges from its chrysalis
The Case Of The Golden Idol
Color Gray Games’ detective adventure seemed an unlikely candidate for an expansion
X-Com: UFO Defense
What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?
SYNAPTIC LEAP
After a decade in VR, UK studio nDreams is ready for the big time
DEEP TROUBLES
The Chinese Room drills into a rich vein of '70s horror in terrifying firstperson chiller Still Wakes The Deep
Trigger Happy
Steven Poole gets existential about the miracle of Humanity
Creative crucible
The creator of Shadowrun returns with Adventure Forge, an entirely code-free game-creation kit
Dependable independents
After 3,000 games and ten years, ID@Xbox thunders on. But what guides its journey?
Ghostwire: Tokyo
One of Shinji Mikami’s goals for Tango Gameworks was to give a younger generation of developers chance to shine.
FEAR THE OLD BLOOD
The dark magic of Bloodborne lingers, even as FromSoftware moves on to pastures new
DIVIDE AND CONQUER
Weighing up the delicate imbalance of asymmetrical multiplayer