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Luna lander
January 2026
|Edge UK
Amazon's cloud service is relaunching. Is this finally Luna's moment in the sun?
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While it moved into gaming a decade ago, Amazon has yet to have any real impact on videogames. Almost all of its in-house titles have been cancelled before (or, in the case of Crucible, shortly after) release. The curse finally seemed to have been lifted with New World, a WOW-like MMORPG that, while hardly spectacular, managed to retain a playerbase for four years. This October, however, the retail giant announced that development of New World was ending, part of a “difficult decision to halt a significant amount of our firstparty AAA game development”, according to a staff memo from vice president of gaming Steve Boom. As part of this shift in priorities, Amazon announced 14,000 layoffs across its business.
In that light, the relaunch of Amazon Luna at the end of October, barely a week before the cuts were announced, seems indicative of a new direction. While the cloud gaming platform was introduced in 2020, and originally launched in 2022, it has, as former Amazon exec Ethan Evans said earlier this year, failed to “gain significant traction”. But now it’s back.
“We’re really proud of the technology, and we’ve built a nice little business out of it,” Luna GM هذه القصة من طبعة January 2026 من Edge UK.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
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Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
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The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
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Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
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STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
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Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
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FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
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DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
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Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
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