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The Outer Limits
January 2026
|Edge UK
Journeys to the farthest reaches of interactive entertainment
After more than a year, with over 400 hours on the clock, I think my time with UFO 50 might finally be up. Almost immediately after putting the game down, though, I start missing it. So imagine my delight on hearing that Jon Perry, one of its core designers, has something new out. A new way to get my UFO 50 fix.
Said game, Hot Streak, even has a direct connection to Mossmouth's retro opus. It's a once-removed relative of UFO 50's Quibble Race (itself a remake of a Windows game made by Perry and Derek Yu), with a single common ancestor: a game made by Yu in high school, on his TI calculator. These are, essentially, all horse-race betting games, of the kind you'd find at fairgrounds or pier amusement arcades, where you insert your coin and gamble on the outcome of races over which you have no direct control.
Except in Quibble Race you're betting on the little green men of the title, who can be doped or have their legs broken between races. Hot Streak ups the ante further still, racing perhaps the most inherently ungainly beasts on the planet: sports mascots. Oh, and there's one more twist I should mention, which puts Hot Streak firmly in the remit of this column. It isn't a videogame.
هذه القصة من طبعة January 2026 من Edge UK.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
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المزيد من القصص من Edge UK
Edge UK
Possessor(s)
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Street Fighter 6
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GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
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The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
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STRONG MUDDY VIOLENCE
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FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
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DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
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Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
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