يحاول ذهب - حر
2020@E3
September 2019
|Edge
Developer/publisher Square Enix Format PS4 Release March 3
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Final Fantasy VII Remake
When you rework one of the most influential games of all time, there’s a range of expectations, all of which are so far through the roof they’re practically in orbit. To hold the attention of a contemporary audience, Final Fantasy VII needs more than a facelift. Equally, when you’re revisiting the source of a generation’s love of videogames, you have to tread carefully. And yet, here we are: breathless, mid-clash, suspended between the past and the present.
Indeed, it’s a particular kind of suspension – Cloud’s Buster sword slicing through the air in super-slow-motion as sparks graze his perfectly rendered cheek – that is key. Final Fantasy VII Remake’s combat system comprises two separate modes. The first is action mode: we hammer buttons to hack at a Scorpion Sentinel and fill our ATB gauge, dodge blows, or switch between and reposition characters. Then there’s tactical mode: when our ATB gauge is ready, we can slow downtime.
In this state, we scroll through a menu that recalls the original game’s turn-based interface – and have time to think. It frees up some mental space to assess a fight, and decide which limit break attacks or spells to spend meter on. It’s a wonderful callback with a modern twist. Despite the change in pace, the pulse of the action doesn’t slow, Nobuo Uematsu’s orchestral theme thundering in our ears. We unleash a barrage of slashes on one leg until we can enter tactical mode, then switch to gunslinging heavy Barret – positioned at the Scorpion Sentinel’s rear – and cast a Thunder spell. It hits the enemy’s elemental weakness and staggers it.
هذه القصة من طبعة September 2019 من Edge.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
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