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Onimusha: Way of the Sword
PC Gamer US Edition
|October 2025
Kinetic combat unlike I've ever seen before
 
 The most disappointing thing about my demonstration of Onimusha: Way of the Sword is that I didn’t play it: Capcom shuffled press into a room to watch a theatre demo of Onimusha. However, Onimusha was played live, and that point was the difference maker in my hype levels for this Samurai slasher.
Without the game being played live, I would have been nowhere near as impressed with the perfectly coordinated fights I witnessed, with a Capcom dev showcasing the swordplay of Miyamoto Musashi, Way of the Sword's protagonist, whose face was modeled after legendary Japanese cinema icon Toshiro Mifune.
Musashi's animations stood out immediately. His swings were measured, playing out much slower than most katana-wielding game heroes while blending smoothly from one slice to the next. His movements were dancelike, emphasizing technique while letting every individual attack breathe.
Bu hikaye PC Gamer US Edition dergisinin October 2025 baskısından alınmıştır.
Binlerce özenle seçilmiş premium hikayeye ve 9.000'den fazla dergi ve gazeteye erişmek için Magzter GOLD'a abone olun.
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