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TONY WARRINER

Retro Gamer

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Issue 275

Before creating classics like Beneath A Steel Sky and Broken Sword, the Revolution Software cofounder had a chaotic start to his career that saw him working on the infamous World Cup Carnival and programming flight control systems

- Lewis Packwood

TONY WARRINER

Tony Warriner began his career in the mid-Eighties at Artic Computing, then headed by Charles Cecil, and later left with Charles to form Paragon Programming.

When Paragon was wound down, Tony worked on games like the Codemasters-published Death Stalker, as well as doing a brief stint in aviation software, but reunited with Charles in 1990 to cofound Revolution Software alongside Noirin Carmody and David Sykes. Initially based in Hull and later moving to York, Revolution launched a string of point-and-click hits, including Beneath A Steel Sky and Broken Sword. Tony wrote the book Revolution: The Quest For Game Development Greatness in 2023, and is currently working on UrbX Warriors with Stoo Cambridge.

How did you get into games, Tony?

Someone I went to school with got a ZX81, so we started going round to his house to play on this thing. We saw 3D Monster Maze, and we couldn't believe it. I was just hooked, really, from then.

How did you make the leap to writing your own games?

We found a BBC Micro in a storage cupboard at school, and we got permission to use it at lunchtime. All there was with this BBC Micro was the welcome tape, so what else are you going to do with it, apart from write games in BASIC?

How did you go from coding games on your lunch break to doing it for a living?

I was having a very bad time at school, but I was looking at these computers and thinking, “I can do this.” So I dropped out of doing tedious things like revising for exams and I bought myself a Camputers Lynx. I did a couple of BASIC games, and then progressed into learning assembly. Then I saved again and got an Amstrad CPC, and in my last year at school I was doing Obsidian, which was inspired by

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

Issue 275

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Future Classic

Modern games you'll still be playing in years to come

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4 mins

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

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4 mins

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TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

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A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

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1 min

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THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

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Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

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TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

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SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

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2 mins

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SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

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