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THE MAKING OF STAR WARS EPISODE I THE PHANTOM MENACE

Retro Gamer

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Issue 277

THE FIRST PREQUEL FILM REMAINS A MIXED BAG: THERE'S THE POD RACE AND DUEL OF THE FATES, BUT IT ALSO INTRODUCES JAR JAR BINKS. SO HOW DOES THE OFFICIAL GAME FOR THE FILM COMPARE?

- WORDS BY PAUL KAUTZ

THE MAKING OF STAR WARS EPISODE I THE PHANTOM MENACE

The end of the Nineties was a difficult time for LucasArts: the company, which had created some of the most-beloved point-and-click adventures of all time, almost completely turned its back on the genre. The reason for this was the May 1999 release of Star Wars: Episode 1 - The Phantom Menace, the first new Star Wars film since 1983's Return Of The Jedi. For LucasArts, this meant that the prestigious but not particularly successful adventure games would be a thing of the past - the company was transformed from a tailor shop for cult adventures to an assembly line for Star Wars games.

Ironically, the official game for the prequel was not developed in-house, but by Big Ape Productions, a small development studio founded in 1995 by LucasArts veterans Dean Sharpe and Mike Ebert. Shortly after the release of the studio's debut title Herc's Adventures in 1997, it was commissioned by LucasArts to develop The Phantom Menace. Sounds like a dream, and in some aspects it was - but it also brought with it a lot of difficulties, as Mike tells us, "From a design standpoint we had a lot of issues. We started building with very limited tools. I remember one of our designers plotting out background art on graph paper, because we had no way to import 3D art into the level-building tool. We could not make the game first-person action, as we could not compete with the Jedi Knight game being developed at that time. We also had to make the game run in software rendering at first because LucasArts did not want to commit to a dedicated 3D graphics card being required. We were also targeting PS2 development later on, but when the PS2 was delayed we had to make the game run on a PS1, which was a nightmare."

Retro Gamer'den DAHA FAZLA HİKAYE

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WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

time to read

1 mins

Issue 280

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GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

time to read

3 mins

Issue 280

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

time to read

1 min

Issue 280

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

10 mins

Issue 280

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

time to read

2 mins

Issue 280

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

time to read

9 mins

Issue 280

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

time to read

3 mins

Issue 280

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

time to read

3 mins

Issue 280

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

time to read

10 mins

Issue 280

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

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