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C-SMASH VRS

Retro Gamer

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Issue 245

COULD A CULT-FAVOURITE DREAMCAST GAME REALLY BE RE-IMAGINED AS AN ARCADE SPORTS EXPERIENCE BEFITTING THE LATEST IN VR TECHNOLOGY? WE SPEAK TO THE TEAM THAT HAS TAKEN ON THE MIGHTY TASK OF DOING JUST THAT

- NICK THORPE

C-SMASH VRS

We’ll be honest, dear reader – if you’d approached us on 1 January 2023 and asked us to place a bet that the cult Dreamcast favourite Cosmic Smash would get a VR revival before the year was out, we’d have advised you to spend your money on magic beans. Although we’re converts to the VR cause and we’re certainly very fond of Sega’s futuristic cross between squash and Breakout, we’d never once imagined combining the two. Yet it’s the kind of idea that makes perfect sense once it’s presented to you, melding the simple appeal of the original with the physicality that makes games like Wii Sports and Beat Saber so much fun.

But who would dare to revive a Japan-only Dreamcast game for PlayStation VR2? Enter Jorg Tittel, a multi-talented individual whose work spans plays, films, videogames and more. Jorg has been a major Sega fan since the mid-Eighties, and wrote for gaming publications including the US Official Dreamcast Magazine to help pay for his studies. “When the Dreamcast was no more, I picked up an issue of Famitsu, and there was a screenshot of a fucking cool-looking game, and it said DC in the article – I don’t read Japanese very well but I knew it was Dreamcast. I had to know what it was, and I imported a copy and I fell in love.” That game was Cosmic Smash, and Jorg has acquired the licence to produce the game from Sega via his new publishing outfit Rapid Eye Movers.

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It's very important for you to know one thing: I'm not an actor.

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2 mins

Issue 279

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BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

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4 mins

Issue 279

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Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

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4 mins

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PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

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Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

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Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

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SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

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ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

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Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

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The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

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