Denemek ALTIN - Özgür
CREATING DESPERATION
Retro Gamer
|Issue 242
David Crookes remembers the time he made a game
-
It all began with a game of Scalextric – although not the physical slot-car racing set that scores of kids had set up in their bedrooms.
Although I did own one of those (won courtesy of toilet paper makers Andrex, no less), what actually proved inspirational was the 1987 videogame by Leisure Genius which came free with my Amstrad CPC 6128.
The game was a terrible recreation of a much-loved toy and it looked as dull as it played. But there was a part that enthralled a young me: the bit where you could create your own tracks. I believed I could produce a unique driving game in some small way through a series of sick-inducing twists and turns. From that moment on, the desire to develop was instilled. Trouble is I felt snookered because I’d never truly got to grips with programming.
Instead, I spent months (OK years) looking for shortcuts – packages that could help someone with only a smattering of BASIC knowledge achieve a dream. I dabbled with Incentive Software’s 3D Construction Kit to create worlds to explore but found it too slow. I gave the Graphic Adventure Creator a try but only got halfway towards producing a text adventure before feeling lost with its direction.

Bu hikaye Retro Gamer dergisinin Issue 242 baskısından alınmıştır.
Binlerce özenle seçilmiş premium hikayeye ve 9.000'den fazla dergi ve gazeteye erişmek için Magzter GOLD'a abone olun.
Zaten abone misiniz? Oturum aç
Retro Gamer'den DAHA FAZLA HİKAYE
Retro Gamer
Back to R-Type
It's very important for you to know one thing: I'm not an actor.
2 mins
Issue 279
Retro Gamer
BROKEN SWORD II REMASTER TAKES SHAPE
Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged
4 mins
Issue 279
Retro Gamer
Blippo+
We speak to the designers of an indie game about retro TV that's out of this world
4 mins
Issue 279
Retro Gamer
PORTABLE SONY PASSION
Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP
2 mins
Issue 279
Retro Gamer
Fables of the 360
Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.
2 mins
Issue 279
Retro Gamer
Silent Hill 4: The Room
WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES
1 mins
Issue 279
Retro Gamer
SUPER MARIO BROS
It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.
1 min
Issue 279
Retro Gamer
ACHIEVEMENT UNLOCKED
TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE
8 mins
Issue 279
Retro Gamer
Possible mission
When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.
3 mins
Issue 279
Retro Gamer
The Lord Of The Rings: The Third Age
NOW WITH ADDED ACHIEVEMENTS
2 mins
Issue 279
Translate
Change font size
