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BBG Entertainment

Retro Gamer

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Issue 248

Stephan Berendsen on reviving popular retro titles – including Intellivision classics – for PCs and consoles

- Stephan Berendsen

BBG Entertainment

In 2021, BBG Entertainment released Boulder Dash Deluxe – a game which not only included 20 stages from the original game but 180 new ones. It achieved a score of 80% in issue 219 but now the company is back with not one, not two but three new retro revivals: a reimagination of DynaBlaster alongside fresh renditions of the Intellivision classics Shark! Shark! and Astrosmash. BBG Entertainment president Stephan Berendsen gives us the lowdown.

Hi Stephan. BBG Entertainment is no stranger to revisiting classic games, but what makes them attractive today?

Many of these early games feature great game design. Forty years ago, computers were very limited in terms of graphics and performance, so what mattered was a compelling game idea. These excellent game concepts still inspire today and that’s the reason why we want to keep these games alive and provide new, modern, reimagined versions for current platforms, for players young and old.

You worked on a 30th-anniversary version of Boulder Dash. What do you need to consider when updating old games and what did you learn from the development of that game?

In the development of Boulder Dash Deluxe, we had to find a compromise to appeal to the old Boulder Dash fans and the younger generation that had never experienced the game before. It wasn’t easy but, at Gamescom 2019, we had a Boulder Dash booth in the Retro area. Many young people who had never heard of the game before, played

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FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

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Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

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OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

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2 mins

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HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

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Darran looks back at his longtime affection for Star Wars

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There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

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David Oghia tells all about the upcoming mini console

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THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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